Customers have noticed that the version on the Google Play Store gets updated more often than the versions on the Nook, Amazon and iTunes App Store. There is one simple reason for this. It’s easier. Pushing an update to the Google Play Store is simple upload and couple of button presses. The Nook, Amazon and Apple stores all have waiting periods where the app is review then published. Some of these periods are longer than others but they are generally around 5 – 7 days. Consequently, I only update those versions where I have, what I feel, is a substantial update to release.
The other reason I release to the Google Play more often is that I use it to get feeback quickly. It’s not uncommon to receive e-mail about a new feature minutes after I release. I test as well as a can but I’m only one guy and, after playing my own game for months, it can be hard to play enough to find new bugs. I’m not proud of that. I fact, I debated if I should even admit that. I only do so because, it’s the truth, and you deserve the truth.
Unfortunately, a couple of bugs have crept into the latest release. Crept is the right word. From the descriptions of these bugs and knowing the code the way I do, I just can’t understand how this would happen. But that’s the way it always is with bugs in your code. Well, until you find the bug and slap yourself on the forehead and say “Of course”.
The first bug causes the player to fall through the world into blackness. I haven’t been able to fix this yet. Here’s what I know about it so far. It happens on hard more. It happens when you have 6 of 8 or 7 of 8 pages. That makes me think it’s related to the difficulty settings that cause Slenderman to spawn closer to you based on how many pages you have. I think he’s spawning right on top of you and pushing through the ground. At least, that’s what I was thinking. I put a fix in to ensure there was a minimum spawn distance which should ensure that he never spawns directly on top you. I tested it. I played until it was far later than it should have been. It looked good. I released it and crept up to bed.
The first thing I do in the morning is grab my iPhone which is always close at hand and check my sales figures from the day before and look at e-mail for any feedback on the game. I read all the e-mail that people send me and try like hell to answer each and every e-mail. If you spent the time to download and play my game and have something to say, I want to hear it. The first email is see is that the falling through the ground bug is still there in the latest version. Damn! To make matters worse, there is a review claiming (I say claiming because I just can’t believe it) that a user can’t use the look and move controls at the same time.
“That’s just not possible!”, I say to myself, knowing that I’m wrong. From time to time, I get email from people that don’t understand how to use the controls. That happens. Maybe this is just another one of those guys. I know inside that it’s not.
I got another review today that mentions the problem with not being able to move and look around at the same time.
The falling though the ground bug is present in the other versions on the Apple and Amazon stores. The version on the Nook app store is bit behind the others and hasn’t been updated with the new level yet so it’s not there either. Obviously, I want to find and fix both bugs before I release an update. Please bear with me while I roll up my sleeves and dig in to hunt these bugs down. I’ll update the stores stores once this unpleasantness has passed.